Trophy Case For Bedroom

Trophy Case For Bedroom

Detroit Become Human Trophy Roadmap

Introduction

Welcome to the Detroit Become Human Trophy Guide! This game is a cinematic experience similar to Heavy Rain or Beyond Two Souls. Your decisions impact the outcome of the story. There are 1-2 bronze trophies for (almost) every chapter. Luckily, you can get these through chapter select quickly if you missed anything. The two longest trophies that take place across an entire playthrough are "SURVIVORS" (everyone survives until the end) and "I'LL BE BACK" (Connor dies at every opportunity). All other trophies can be done within their chapters at any time or require only minimal replay. It's worth noting that if you want to change the outcome you must replay all the way from where you "messed up". You can't just replay one chapter and jump back to the end, this won't save your changes. You would have to replay all chapters continuously from the point where you "messed up". There are also collectibles and they depend on your choices, these will require some partial replays to get everything.

Step 1: Full Playthrough + Chapter Trophies (Bronze Trophies) + Magazine Collectibles

[Time for this Step: 10 Hours]
It's highly recommended you follow the trophy guide as you play through the game, from top to bottom, from one trophy to the next. The trophy list is made in such a way that all trophies fit together perfectly, assuming you did the trophies leading up to them. Deviate from the trophy order and a lot of things may become unobtainable on your playthrough. At certain points there are two trophies per chapter. I will point out in the guide which one to do first and which decision to keep for your main save (to reduce replays and make it fit together with upcoming trophies). Stick to the guide one trophy after the other and you'll be able to get this platinum quickly and efficiently.

Try to keep your characters alive, otherwise it will lock you out from their future levels! Keeping everyone alive will also reduce the amount of replay you will have to do to get the "SURVIVORS" trophy. We'll deal with that in the next step otherwise it can get a bit overwhelming on the first run. Do note, that you must also keep side characters alive (including friends of Kara and Markus). Deviants and Police don't impact the SURVIVORS trophy and can be killed. Stay friendly with everyone (even Hank) and if you lose a character quit out to the Main Menu and click Continue to replay from the last checkpoint and try again.

All trophies unlock at the end of their chapter, during the flowchart overview. If you forgot a bronze trophy (or a chapter has two bronze trophies), replay the last checkpoint right away to get your missing trophy.

There are also 46 magazine collectibles in the game. However, most of the magazines have 2 cover topics (these count as separate collectibles even though they are in the same magazine). Make sure you always read every page in the magazine and check both covers (swipe touchpad down and swipe right).

Follow theDetroit Become Human Magazine Locations Guide along the way. Be sure to pick up everything you can. It's impossible to get all magazines on the first run because they depend on your choices. Some reflect on events in the game, what this means is if you chose Decision A you will get magazine A – if you chose decision B you will get magazine B (in the exact same location a different magazine will spawn). The requirements are all pointed out in the collectible guide. Don't obsess over it just yet, pick up what you can and we'll do a cleanup later.

You can also follow the Detroit Become Human Trophy Playlist (YouTube) that has all chapter-specific trophies in chronological order.

Step 2: Partial Playthrough for SURVIVORS Trophy (Everyone Survives until the End)

[Time for this Step: 3 Hours]
If someone died in your first run, you only need to replay from the level where that character died. You must replay all levels from that point on otherwise the changes won't be saved (for example if someone died in chapter 23 you can't just replay that chapter and jump straight back into chapter 32. You'd have to replay chapters 23 – 32 one after the other).

These are the characters that must survive: Connor, Hank, Kara, Alice, Luther, Jerry, Markus, Simon, North, Josh.

Refer to the "SURVIVORS" trophy description for all the details. For a full game walkthrough with flowcharts of all decisions leading up to this trophy, refer to theDetroit Become Human Everyone Survives Walkthrough.

Deviants and Police do NOT matter for this. However, when given a choice always pick the peaceful option and don't start a fight. Always do the peaceful protest options.

Watch out for magazines, read every magazine again. In case you made different choices you may get new magazines in the same location!

Step 3: Full Playthrough for I'LL BE BACK Trophy (Connor dies at every Opportunity) + "JUST A MACHINE" (Hank shoots Connor)

[Time for this Step: 6 Hours]
There are 10 opportunities for Connor to die. Luckily, you can cut this playthrough short by letting Kara die in "Chapter: On the Run" and Markus in "Chapter: Freedom March". This cuts down the playthrough time by about 4 hours.

Refer to the trophy "I'LL BE BACK" for all the death scenes and how to trigger them. Be sure you don't skip any one of them (the death in the optional Interrogation chapter is also needed). In your previous playthrough, if you were friends with Hank, you will have missed "JUST A MACHINE". This time we want him to hate us so that he shoots Connor in the head during Chapter: The Bridge. Not only is it necessary for all Connor deaths but you also get a bronze trophy for it!

Watch out for magazines, read every magazine again. In case you made different choices you may get new magazines in the same location!

Step 4: Magazines Mop-Up (Collectibles)

[Time for this Step: 1-3 Hours]
Odds are, even after all these replays you are still missing some magazines (depending on the choices you have made). Refer to theDetroit Become Human Magazine Locations Guide to find your last missing magazines. You can see which ones you have found in the Extras Menu > Magazines. In the collectible guide they are all numbered just like in the Extras Menu. Be sure to enable the Save Feature when you replay chapters and play them to the end for the flowchart to update properly. On that note, you can also view the magazines you have read within a given chapter by accessing the flowchart. After this step you should have the Detroit Become Human Platinum Trophy, congrats!

Useful Links:

  • Detroit Become Human Trophy Playlist in Chronological Order (YouTube)
  • Detroit Become Human 100% Flowchart Completion Walkthrough – All Choices and Paths
  • Detroit Become Human Jericho Graffiti Locations
  • Detroit Become Human Magazine Locations (Collectibles)
  • Detroit Become Human Best Ending Walkthrough, Flowcharts with All Decisions

Detroit Become Human Trophy Guide

DETROIT MASTER
Collected all trophies!
Earn all other trophies in Detroit: Become Human to unlock platinum (DLC not required).
THANK YOU
Play the first chapter
Automatic story trophy, cannot be missed. Complete the first chapter "The Hostage" any way you see fit.
MISSION ACCOMPLISHED
Connor saved Emma

Chapter: The Hostage

  • Examine the dead body of the police officer by the kitchen, before going out on the balcony –> this reveals the location of a pistol
  • Pick up the now marked pistol from under the kitchen table
  • Go outside on the balcony, approach the deviant and shoot him in the head with the pistol

Flowchart:

SECRETS
Kara discovered the content of Alice's box

Chapter: A New Home

  • Clean up all the rooms upstairs (the master bedroom, toilet, bathroom)
  • Go inside Alice's room. Make her bed and open her window.
  • Now you can talk to her (must have cleaned all other rooms first).
  • Pick dialogues: FRIENDLY > NAME KARA > INTERESTS? > SEEM QUIET. All of these make her like you and she now gives you a key.
  • Use the key to open the box in Alice's room, on the cupboard by the door (across from her tent). Look at all pictures in this little wooden box, then put them back.
  • Go downstairs to finish the level.

Flowchart:

DEVIANT LOCATED
Connor found the deviant in the attic

Chapter: Partners

  • At the crime scene, find all 10 clues.
  • Then report to Lt. Anderson and reconstruct the crime (Dialogues: "…In the kitchen" > "…with the bat." > "The android stabbed the victim" > "…The Living Room" > "…With the knife".
  • Go to the hallway in the middle of the house. On the left side you can check the wall to see a ladder used to be there. In the same hallway check the ceiling for the attic entrance, where a handprint will now be highlighted.
  • Grab the chair from the kitchen and place it under the attic. Then climb up and the deviant will be at the end of the attic.

Flowchart:

WE ARE FREE
Kara and Alice escaped Todd's House

Chapter: Stormy Night

  • Serve dinner for Todd and Alice
  • When Todd tells you to stand still, move and run upstairs to Alice's room (the last room on the right)
  • Pick option :triangle: Run with Alice
  • Hide in the room on the right side of the corridor by the stairs (keep holding :circle: )
  • After a while Kara will automatically leave the room and run downstairs with Alice. Press :circle: to open the door.
  • Complete the button sequence to open the door.
  • Once outside, hop in the bus in front of you. This ends the chapter and unlocks the trophy.

Flowchart:

DEFEND YOURSELF
Markus pushed Leo

Chapter: Broken

  • During this chapter when you encounter Leo in the painting room, there will be a choice to press :circle: PUSH LEO – or :x: ENDURE.
  • For this trophy select :circle: PUSH LEO.

Note: After finishing the chapter and receiving the trophy, you can quit out to the main menu and replay the chapter (turn on Save Feature in chapter select). This time ENDURE Markus' attacks for the SELF-CONTROLtrophy trophy. Now continue the story on that new save.

Flowchart:

SELF-CONTROL
Markus let Leo win

Chapter: Broken

  • During this chapter when you encounter Leo in the painting room, there will be a choice to press :circle: PUSH LEO – or :x: ENDURE.
  • For this trophy select :x: ENDURE.

Flowchart:

CONFESSION
Connor made the android confess

Chapter: The Interrogation

To unlock this chapter you must have found the deviant in Chapter "Partners" (Trophy: DEVIANT LOCATEDtrophy).

Here are all the dialogues choices to make during the interrogation:

  • Sit Down on the chair to start interrogation
  • Analyze all 5 hints on the deviant's body.
  • Interrogate
  • Wounds
  • Fear
  • Blame
  • Probe Memory
  • Truth
  • Truth
  • [Choose Approach] –> CONVINCE IT
  • Order
  • Sympathize
  • Warn
  • –> DONE! The deviant will now confess. Exhaust the remaining dialogues as you see fit, they won't impact this trophy.

Flowchart:

SHELTER
Kara and Alice slept in the motel or the squat

Chapter: Fugitives

You have two options here; either steal $40 from the grocery store and clothes from the laundromat — or cut open the fence to the abandoned house and sleep there. The abandoned house (squat) is the easier option and what I chose.

  • After leaving the bus, walk to the next bus stop where the green garbage truck is parked across the street. Press :x: to talk to Alice at this bus stop.
  • The garbage android will show up and talk to Kara. After this the garbage truck drives away.
  • Interact with the fence where the garbage truck was parked just moments ago. You can push open the fence to get to an area with an abandoned car.
  • Interact with the fence by the broken abandoned car. Now grab the wire cutter from the yellow power generator in front of the car.
  • Use wire cutter to cut through the fence and go to the abandoned house. Try to open the door. As you do this Alice will disappear. Backtrack around the corner of the house.
  • An android with a knife threatens Alice. Pick dialogues :triangle: ANDROID & > :circle: HOSPITALITY > :circle: STAY.
  • Follow the Android into his house, make a bed and fire for Alice and go to sleep.

Flowchart:

KNOW YOUR PARTNER
Connor found all the clues about Hank

Chapter: Waiting for Hank…

  • When you get to Hank's desk at the police station, sit down in the chair for a moment and then stand up again.
  • Now you can walk around Hank's desk an get 3 interaction prompts (as usual, holding :r2: marks these with an orange dot so they are easier to see):
    • :r-left: Listen to Headphones/Music
    • :r-right::r-down: Call (I chose to leave a message but this probably doesn't matter)
    • :r-down: Analyze –> Must analyze all 8 clues on Hank's desk! –> still in the analyze screen you can hold :square: on a board on the right side
  • That's all you need! The story will have you follow Hank to the office of his supervisor. Afterwards, when you sit down at the desk across from him, you'll know you've done it correctly when you get 4 dialogue options with a lock-symbol, they are: [Dog] [Basketball] [Music] [Anti-Androids]. Personally, I exhausted all of these but they're probably not required for the trophy.

Flowchart:

RUN KARA RUN
Kara and Alice escaped the police

Chapter: On the Run

Regardless of where you start this chapter (in the Motel or in the Squat or Abandoned Car), you will end up being pursued by police.

  • If you went to the Motel or Abandoned Car you get a sneaking section and can try to dodge the police completely. If you can dodge the police without being seen that's fine for the trophy. If they get detected they will be chased to the highway and you have to cross the highway for the trophy.
  • If you went to the Squat, you will be chased to the highway immediately.
  • When Kara & Alice are at the highway, Connor is trying to climb over the fence. The easiest solution here is to choose :x: GIVE UP and he won't pursue.
  • Complete the button sequence to make it across the highway safely.

If you choose with Connor to go after them then you'll have to press a few more buttons but Kara/Alice will still escape when you press all buttons correctly.

Flowchart:

CATCH IT
Connor caught up with Rupert

Chapter: The Nest

  • Chase Rupert all the way to the end.
  • At the end of the chase you get to choose between :square: CHASE DEVIANT — :circle: SAVE HANK.
  • For this trophy you must choose :square: CHASE DEVIANT.

Note: After finishing the chapter and receiving the trophy, you can quit out to the main menu and replay from the last checkpoint (turn on Save Feature in chapter select). This time SAVE Hank for the SAVE HANKtrophy trophy. Now continue the story on that new save.

Flowchart:

SAVE HANK
Connor saved Hank

Chapter: The Nest

  • Chase Rupert all the way to the end.
  • At the end of the chase you get to choose between :square: CHASE DEVIANT — :circle: SAVE HANK.
  • For this trophy you must choose :circle: SAVE HANK.

Flowchart:

ESCAPE THE MANOR
Kara and Alice escaped Zlatko's house

Chapter: Zlatko

For this it doesn't matter if Zlatko resets Kara in the basement or not. You can still escape after he resets her.

  • After Zlatko resets Kara, open the door in the basement where the androids are locked in, this will allow them to escape later and help you.
  • Bring the meal from the living room to Zlatko's workshop upstairs.
  • Open the cage of the android bear in the room next to Zlatko's workshop (upstairs).
  • Then go find Alice in the very last room upstairs at the end of the hallway.
  • They will realize Alice is gone. You must circle around the upper floor by going through all the rooms, don't use the hallway. There will be timers in each room indicating when someone will enter to look for you. Always hide in the room to avoid being seen (under table / in closet). Then move to the next room.
  • In the room with the bear if Zlatko sees you, the android bear will attack him (assuming you opened the cage of the bear before) –> this automatically triggers you to run downstairs.
  • Escape through the backdoor (front door is locked and will just slow you down)
  • Now if Zlatko catches up to you, his android will stop him and the other androids you freed will take care of him.
RUTHLESS
The Tracis were killed

Chapter: The Eden Club

Note: The trophy list is out of order here. The next story trophy is "JERICHO'S HERO" (two trophies below). After doing that trophy get back here for the RUTHLESS trophy.

  • After leaving the crime scene in Eden Club, you have to catch up to the Deviant in under 5 minutes. To do this you will have to probe other androids and reconstruct where the deviant went. The deviant is in the Warehouse.
  • In the warehouse you can see blue blood on the floor. Follow the blood droplets to the androids standing the corner at the back of the room. Then look at them with :l1:
  • Win the fight against the two deviant androids.
  • At the end of the fight when the brown-haired android charges towards you, there are two options: :circle: SHOOT — :x: SPARE
  • For this trophy you must select :circle: SHOOT

Note: After finishing the chapter and receiving the trophy, you can quit out to the main menu and replay from the last checkpoint (turn on Save Feature in chapter select). This time choose the SPARE option for the DOUBTStrophy trophy. Now continue the story on that new save.

Flowchart:

DOUBTS
The Tracis escaped

Chapter: The Eden Club

  • After leaving the crime scene in Eden Club, you have to catch up to the Deviant in under 5 minutes. To do this you will have to probe other androids and reconstruct where the deviant went. The deviant is in the Warehouse.
  • In the warehouse you can see blue blood on the floor. Follow the blood droplets to the androids standing the corner at the back of the room. Then look at them with :l1:
  • Win the fight against the two deviant androids.
  • At the end of the fight when the brown-haired android charges towards you, there are two options: :circle: SHOOT — :x: SPARE
  • For this trophy you must select :x: SPARE

Flowchart:

JERICHO'S HERO
Markus got enough parts

Chapter: Spare Parts

  • After you infiltrate CyberLife and the security android sees you, pick the following choices:
    • :circle: Grab and Hide
    • :x: Release –> the security android won't sell you out and protect you
  • Loot the remaining boxes with blue blood. Press:r-up: to open the small box.
  • Climb up the platform and open the big crate. choose :circle: FREE THEM.
  • When security android wants to come with you :x: REFUSE.
  • Alarm goes off –> escape the area –> chapter ends.

Flowchart:

JUST A MACHINE
Hank killed Connor

Chapter: The Bridge

Note: The trophy list is out of order here. The next story trophy is "A SMILE ON HER FACE" (one trophy below). After doing that trophy get back here for the JUST A MACHINE trophy.
If you stuck to the trophy guide so far you will be friends with Hank so this trophy cannot be earned (he needs to be hostile). Combine it with your next playthrough for the I'll Be Back trophy (Step 3 of the Roadmap).

For this Hank must be hostile towards Connor. You must have very low reputation with him. Always defy him, talk back at him, say that deviants are just machines and have no feelings. You can check relationship status in the flowchart at any time.

I also made Connor shoot the two Tracis in "Chapter: The Eden Club" (not sure if it's absolutely needed but it reduces reputation with Hank a whole lot and certainly helps with this trophy).

During "Chapter: The Bridge" pick the following dialogues:

  • :triangle: PERSONAL QUESTION
  • :circle: PHOTO (only available if you viewed the photo in Chapter: Russian Roulette. If you don't have this option, choose :x: SUICIDE instead)
  • :triangle: STOP DRINKING
  • :x: SOFTWARE
  • :x: COLD
  • :triangle: COLD
  • :triangle: COLD
  • :circle: NOT ALIVE
  • :x: NOTHING
  • IMPORTANT: HANK MUST BE HOSTILE TOWARDS CONNOR SO HE WILL SHOOT HIM!
  • –> Hank shoots Connor in the head

Flowchart:

A SMILE ON HER FACE
Alice enjoyed a ride on the merry-go-round

Chapter: The Pirates' Cove

  • There's only one outcome to this chapter and it will always earn you this trophy. After you take shelter in the amusement park, a bunch of androids will break in. It turns out they are just the park's staff and are happy to see Alice in the park. They will show Alice the merry-go-round. Kara must power it up and put Alice on it. Then everyone enjoys a nice moment and the chapter ends.

Flowchart:

WHEN A PLAN COMES TOGETHER
Markus broadcasted his message without raising an alarm or having a team casualty

It's recommended you do the trophy 'A GLIMPSE OF JERICHO' first and then replay the final checkpoint of the Stratford Tower with everyone escaping. Keep this as your main save. This is to reduce replay time for the 'SURVIVORS' trophy.

Chapter: The Stratford Tower

  • When you enter the server room with North (the female android), be sure to lock the door behind you.
  • When you reach the very top of the tower, after reuniting with your other 2 android allies, you will run into two security guards blocking the corridor. Pick option :circle: RUSE > As you walk towards the guards :r-up: to DRAW GUN at them > :r-right: to ORDER them > :square: to KNOCK OUT.
  • When you enter the broadcast room press :r-up: to ORDER the android operators aside.
  • Now one human from the broadcast room will run away. Pick :circle: SHOOT to kill him, thus preventing him from activating the alarm.
  • Finish the broadcast, pick whatever options you want (doesn't matter). After the broadcast follow your allies up to the rooftop and skydive down the roof before the guards catch up to you.

Flowchart:

A GLIMPSE OF JERICHO
Connor connected to Simon

Chapters: The Stratford Tower & Public Enemy

This trophy takes place across 2 chapters! Luckily, they are consecutive chapters (they are both directly connected with no other chapters in between). If you've already unlocked trophy WHEN A PLAN COMES TOGETHERtrophy you will have to reload the last checkpoint and replay from there.

CHAPTER: The Stratford Tower (Checkpoint: On the Rooftop)

  • At the top floor, after calling the service elevator and reuniting with your android allies, there will be a security checkpoint in a hallway with two Security Guards. Here you must pick option:x: ASSAULT > Shoot the guard by he phone –> results in Simon getting hurt
  • After entering the broadcast room a guy will run out. Pick :circle: SHOOT –> results in Simon getting to the rooftop alive before armed forces catch up to him, but due to his wounds he can't come with you and hide on the rooftop instead
  • After recording your speech, once at the rooftop, the androids will discuss whether to kill Simon or leave him behind. Choose :x: LEAVE. –> Results in Simon staying alive so that Connor can connect to him later.

CHAPTER: Public Enemy

  • Navigate Connor upstairs to the rooftop and investigate the pool of blue blood.
  • Follow the blue blood to a secret door on the left side of the rooftop (you can see the blood when scanning with :r2: ).
  • When you open the door to Simon's hiding place he will shoot Connor.
  • The police will start shooting at Simon. When you're behind cover choose :circle: CHARGE DEVIANT.
  • Complete the resulting button sequence to avoid the bullets and to reach Simon before the police shoots him. You'll automatically probe him at this point and the chapter ends.

Tip for SURVIVORS trophy (everyone survives): Since connecting to Simon cancels out the SURVIVORS trophy, what you should do is reload the last checkpoint of "Chapter: The Stratford Tower" (with Save featured enabled). This time have Simon escape with Markus and the rest of the crew. Now in "Chapter: Public Enemy" you can interrogate the deviant in the kitchen and continue the story with everyone alive. Be sure to catch the deviant, it's needed for 'BLOODHOUND' trophy (the kitchen deviant will get shot but that doesn't impact the SURVIVORS trophy).

Flowchart:

SEND A MESSAGE
Markus conducted a pacifist riot

Chapter: Capitol Park

Note: The trophy list is out of order here. The next story trophy is "NOTHING TO SEE HERE" (two trophies below). After doing that trophy get back here for the SEND A MESSAGE trophy.

First, you must break into the shop and convert all androids. It is possible to fail this. What you have to do is disable the alarm (follow red wire), disable the police drone flying over the plaza, and finally block the road and get the truck to drive it through the shop window. Then you can recruit the androids for your cause and can decide whether to have a pacifist (peaceful) or violent riot.

  • For this trophy you must increase the "PACIFIST" Meter to 100% after leaving the shop with the recruited androids. Don't destroy anything, just tag/mark/hack everything to put your symbols and slogans on everything at the plaza.
  • After leaving the plaza you have to decide the fate of two cops. Press :circle: SPARE.

Note: After finishing the chapter and receiving the trophy, you can quit out to the main menu and replay the last checkpoint for the next trophy "BURN THE PLACE". However, this time disable the Save Feature. Keep the "Pacifist Riot" for you Main Save, it helps to maintain supportive public opinion for the SURVIVORS trophy (everyone survives).

Flowchart:

BURN THE PLACE
Markus conducted a violent riot

Chapter: Capitol Park

First, you must break into the shop and convert all androids. It is possible to fail this. What you have to do is disable the alarm (follow red wire), disable the police drone flying over the plaza, and finally block the road and get the truck to drive it through the shop window. Then you can recruit the androids for your cause and can decide whether to have a pacifist (peaceful) or violent riot.

  • For this trophy you must increase the "VIOLENT" Meter to 100% after leaving the shop with the recruited androids. Destroy/Break everything at the plaza. When the meter is 100% Violent you can leave the plaza.
  • After leaving the plaza you have to decide the fate of two cops. Press :triangle: REVENGE.

Flowchart:

NOTHING TO SEE HERE
Kara succeeded to make the cop go away

Chapter: Midnight Train

During this chapter a cop will automatically come to the house you're staying at.

  • When the cop rings the doorbell you have 50 seconds to prepare everything before you open! I'll describe the locations of everything when facing the door.
    • On the left side of the room (when facing door), close the cupboard where the blue blood is stored.
    • On the kitchen table be sure the magazine shows the World War III topic (the default one), not the Android for Sale.
    • Talk to Luther, choose :triangle: UPSTAIRS –> he must go upstairs with Alice
    • On the right side of the room, there's a blue android shirt on a cupboard. Hide it in the cupboard.
    • To the left of the door, close the door to the side room where the other androids are hiding.
  • Doing all this completes the objective "No Deviant Evidence Left".
  • Now you can open the door for the cop, but be sure you do it in time (under 50 seconds).
  • Make Coffee
  • Dialogue #1: :circle: ALICE
  • Dialogue #2: :circle: YES
  • Dialogue #3: :circle: TIRED (when cop talks to Adam)
  • Dialogue #4: :square: WASHING MACHINE
  • –> Cop leaves and chapter ends, trophy unlocked!

Flowchart:

CONFRONTATION
Markus attacked the police

Chapter: Freedom March

Note: The trophy list is out of order here. The next story trophies are "PRIORITIES" & KINSHIP" (two trophies below). After doing that get back here for the CONFRONTATION trophy.

  • At the end of the Freedom March you will be stopped by the police. They are all pointing their guns at you and threaten to shoot. For this trophy, pick the following choices:
  • :triangle: ATTACK –> Results in a long button event, press the majority of buttons successfully to win the fight
  • Kill all the police, press :circle: REVENGE whenever possible

Note: After finishing the chapter and receiving the trophy, you can quit out to the main menu and replay the last checkpoint for the next trophy "STAND YOUR GROUND". If you're going for the SURVIVORS trophy it's recommended you replay once more and choose DISPERSE before continuing the story! The DISPERSE option is best because it doesn't get anyone killed and doesn't reduce public opinion.

Flowchart:

STAND YOUR GROUND
Markus stood his ground against the police

Chapter: Freedom March

  • At the end of the Freedom March you will be stopped by the police. They are all pointing their guns at you and threaten to shoot. For this trophy, pick the following choices:
  • :circle: STAND GROUND
  • :circle: STAND GROUND
  • :circle: SACRIFICE

Note: Because this results in Markus dying and can void many other trophies it's highly recommended that you either disable the save mechanic if you do this trophy in chapter select, or you replay the last checkpoint once more but this time choose the DISPERE option. This works best for the SURVIVORS trophy because it doesn't get anyone killed and doesn't reduce public opinion.

Flowchart:

PRIORITIES
Connor killed the Chloe

Chapter: Meet Kamski

During this chapter Connor automatically has to take the Turing Test, it's unmissable and there's no way around it.

  • During the Turing Test you have two options: :circle: SHOOT — :x: DON'T SHOOT
  • For this trophy pick :circle: SHOOT

Note: After finishing the chapter and receiving the trophy, you can quit out to the main menu and replay the last checkpoint for the next trophy "KINSHIP". Turn on the Save Feature and keep the KINSHIP Save for the rest of your playthrough. Not killing Chloe is the best option to stay friends with Hank.

Flowchart:

KINSHIP
Connor refused to kill the Chloe

Chapter: Meet Kamski

During this chapter Connor automatically has to take the Turing Test, it's unmissable and there's no way around it.

  • During the Turing Test you have two options: :circle: SHOOT — :x: DON'T SHOOT
  • For this trophy pick:x: DON'T SHOOT

Flowchart:

BLOODHOUND
Connor got the location of Jericho by himself

Chapter: Last Chance Connor

Going into this chapter I completed the following requirements:

  • Chapter: Public Enemy – Connor interrogates and catches up to the deviant from the kitchen (deviant always kills itself but that's okay, we don't need him alive) OR if Simon was left behind on rooftop alive, Connor connected to him (Trophy: 'A GLIMPSE OF JERICHO'). Either option works, to minimize playthrough time for 'SURVIVORS' it's best to leave Simon alive and catch the deviant from the kitchen.
  • Chapter: Meet Kamski – Connor didn't shoot the Chloe (Trophy: 'KINSHIP').

The first two steps will land either the kitchen Deviant's or Simon's body in the evidence locker. The last part makes it so Kamski doesn't give you the decryption key to Jericho and you must find your own solution (by rebooting and tricking the Deviant or Simon).

Steps required in Chapter "Last Chance Connor":

  • Hank distracts the distracts Perkins and leaves you the evidence locker key on his desk.
  • Take the key and go to the Archives. The password to the evidence room is "FUCKINGPASSWORD".
  • Boot up the Stratford Tower's Kitchen Deviant OR Simon, the android on the right side of the evidence locker. A body part is destroyed but can be replaced. Get the replacement part from Daniel's body, press :square: on his shoulder (he hangs on the left side of evidence locker).
  • Boot up Simon, choose dialogue :x: TRICK.
  • In the middle of the evidence locker, check out the recording of Markus' speech to imitate his voice. Then talk to Kitchen Deviant or Simon again and he will think you are Markus. Now he lets you probe him and gives up the location of Jericho.
  • –> If you shot both of the Tracis in "Chapter: The Eden Club" you can reboot the blue-haired one, then rip off the head of the brown-haired one and hold it in front of the blue-haired girls face in the evidence archive. This way you can trick her into believing her lover is still alive and she will give up the location to Jericho.

Flowchart:

THREE AT JERICHO
Bring the three characters to Crossroads
Chapter: Crossroads

For this you must keep all 3 characters alive until the Crossroads chapter. Then in this chapter where Connor will see Kara (but she won't notice him), Kara will talk to Markus, and Markus will encounter Connor and try to convince him to side with the androids.

Simply keep everyone alive up until this point in the game. If you followed the trophy guide this far you should be getting this automatically.

SCORCHED EARTH
Markus or Connor detonated the freighter

Chapter: Crossroads

There are many ways this chapter can play out, here's how I did it:

  • When Connor confronts Markus in the Captain's Cabin, have Connor choose :circle: BECOME A DEVIANT
  • After Kara and Alice run away in the corridor, Markus, Connor, and North will be together in the hallway. Here you must choose :x: BLOW UP JERICHO
  • Now Markus will go to the Control Room. Make sure you don't lose any fight on the way there. I always chose to intervene with the soldiers when given the chance. Inside the control room there is one more fight you must win. Then Markus will activate the detonation countdown and you can finish the rest of the chapter any way you see fit.

Flowchart:

LIBERATION
Markus reached the camp and liberated the androids

Chapters: Night of the Soul – Markus + Battle for Detroit – Markus Revolution

  • Chapter: Night of the Soul – first of all, Markus must have escaped the container ship. I combined this with trophy 'ONE OF US' and made Connor a deviant. At the end of Night of the Soul, when Markus gives a speech select :circle: REVOLUTION
  • Chapter: Battle for Detroit – When you've chosen the REVOLUTION path you must fight your way through many police blockades. Markus has to reach the very end and shoot the armored tanks with a rocket launcher.
  • I also combined this with trophy 'AN ARMY OF ME'trophy and had Connor free all Androids from Cyberlife which later joined Markus' group.

Note: doing the violent revolution voids the "SURVIVORS" trophy. If you want everyone survive you must go with the peaceful demonstration, see "Moral Victory" trophy.

Flowchart:

MORAL VICTORY
Markus succeeded in making the soldiers stand back

Chapter: Battle for Detroit – Markus Demonstration

For this you need to max out the positive public opinion on androids. Markus must never kill any humans, always choose the peaceful protest options. At the end of Battle for Detroit choose either to Kiss North (if her and Markus are lovers) or Sing.

  • Chapter: The Stratford Tower – on the top floor, choose :circle: RUSE at the security checkpoint (do not assault them). Inside the broadcasting room, do not shoot the guy that runs away.
  • Chapter: Capitol Park – Rescue the other androids from the store and have a peaceful protest, do not destroy property. At the end of the level, do not shoot the police men, let them live.
  • (Optional) Chapter: Freedom March – Markus & North become companions/lovers (ask :circle: NORTH'S PAST, :x: UNDERSTANDING, :triangle: TRUST. If you don't have lover status yet, just remember to always kiss her later on. If reputation with her decreases (and it will when you choose the peaceful paths) it doesn't matter. Being lovers with her allows you to kiss her at the end of the game to make the soldiers stand down. If you are not lovers there is still a second way, you can also sing at the end to make the soldiers stand down.
  • Chapter: Freedom March – At the end of the March when confronted by the police, choose :x: DISPERSE > and again :x: DISPERSE when they start shooting at your friends.
  • Chapter: Crossroads – Markus survives and saves North on the way out of the Jericho.
  • Chapter: Night of the Soul – Markus chooses :x: DEMONSTRATION to do a peaceful march.
  • Chapter: Battle for Detroit (Markus Demonstration) – When the police negotiator comes, Markus chooses :x: REFUSE and does not negotiate at all.
  • Chapter: Battle for Detroit (Markus Demonstration) – When the police attack your encampment, successfully press all the buttons until they group you up. Then make your final decision :square: KISS NORTH. Markus and North must be lovers (and alive) for this option to show. When they kiss the soldiers realize they aren't just emotionless machines anymore, they have protested peacefully and have feelings. So they lower their weapons and Madam President tells them to stand down. Alternatively, if you aren't lovers with North you can choose SING to make the soldiers stand down.

Flowchart:

ESCAPE DEATH
Kara and Alice escaped the recycling center

Chapters: Crossroads & Battle for Detroit

  • Crossroads: When Kara & Alice run away from the soldiers (after escaping through the tunnels in Jericho), you must choose: :x: SURRENDER, :x: OBEY –> This will result in your capture
  • Battle for Detroit: While waiting in the final line before destruction, talk to Jerry and ask him to create a diversion so you can switch lines to Alice.
  • Battle for Detroit: While approaching the end of the line, check the fence on the right side with :l1: , this will act as your escape path. Now you must create a diversion. Depending on who you saved previously:
    • Sacrifice Ralph –> only if you squatted at his abandoned house in Chapter: Fugitives.
    • Sacrifice Scarred Android –> only if you let the androids free in the basement of Zlatko's villa in Chapter: Zlatko
    • Sacrifice Luther –> only if he survived up until this point (beware, voids trophy 'Happy Family')
  • Personally, I chose Ralph. Now sprint over to the barbed wire. Alice (and Luther if he's with you) will climb through.
  • When a soldier comes, choose :x: PROTECT ALICE –> win the resulting fight against the soldier.
  • This results in your escape. Finish the whole chapter to unlock the trophy.

You can also get this trophy by picking the violent Revolution option with Markus in 'Night of the Soul'. When he reaches the recycling center Kara & Alice will be freed.

Flowchart:

SAFE HARBOR
Kara and Alice passed the border

Chapter: Battle for Detroit – Kara Leaving Detroit

Prerequisites:

  • Chapter Crossroads: When Kara & Alice run away from the soldiers (after escaping through the tunnels in Jericho), you must choose: :triangle: PLAY DEAD, :x: DON'T MOVE –> This will result in you not being captured

The remaining steps take place in Chapter: Battle for Detroit – Kara Leaving Detroit:

  • Early in the chapter you must sneak past some soldiers. After sneaking behind the first line of cars you can see Jerry (and Luther if he wasn't killed) held at gunpoint by the police, waiting to be executed.
  • Sneak around them, pick up a brick and knock out the police to free Jerry (and Luther).
  • Choose to go through the security checkpoint (fast but risky route), pick dialogues: :triangle: ALICE EXCUSE > :circle: STAY CALM (if Luther is with you) > :circle: COLD > :x: DO NOTHING > :x: DO NOTHING —> The guard gives you an item Alice dropped and lets you pass safely
  • At the bus station, speak to the mother and her baby. They will drop their tickets, press :r-down: to PICK UP. When they come back, pick dialogues :x: KEEP TICKET > :x: KEEP TICKET
  • Get in the bus
  • At the border control, press :l1: to see Jerry in the right lane (he's the guy you saved from the police execution in the first step). When you reach the very end of the border control, choose SACRIFICE JERRY.
  • –> Jerry will run through the patrol and get shot, but the border control officer is so distracted that he lets you pass without checking if you're android or human. You can also combine this with trophy 'HAPPY FAMILYtrophy' if you kept Luther alive up until this point in the game.

Flowchart:

AN ARMY OF ME
Connor converted the androids

Chapter: Battle for Detroit – Connor at the Cyberlife Tower

Requirements:

  • Connor became Deviant in "Chapter: Crossroads" (Trophy 'ONE OF US').

Then in Chapter: Battle for Detroit, Connor will start at the CyberLife Tower.

  • When Connor enters the elevator in the Cyberlife Tower, neutralize the two guards, copy the guards voice and take the elevator to Floor -49 where the androids are stored.
  • Eliminate the guards on Floor -49
  • When the second Connor holds gun at Hank's head, choose: :circle: SAVE HANK –> :triangle: SHOOT
  • When Hank asks you questions, pick 1) :triangle: SUMO –> 2) :triangle: COLE
  • This results in Hank killing the second (fake) Connor. Now the real Connor will convert the 1000 androids in the Cyberlife Storage and both Connor + Hank will stay alive.

Flowchart:

MISSION COMPLETE
Connor killed the leader of the deviants

Chapter: Battle for Detroit

This can be done during the game ending. For this to work Connor must have become a deviant (see Trophy 'ONE OF US') and be working together with Markus. Both Markus and Connor must survive until the end of the story.

  • Chapter: Crossroads – When Connor confronts Markus in the Captain's Cabin, have Connor choose :circle: BECOME A DEVIANT
  • Chapter: Battle for Detroit – Markus must reach the end of his Revolution (Trophy: 'LIBERATION')
  • Chapter: Battle for Detroit – Connor converted the androids in CyberLife storage (Trophy: 'AN ARMY OF ME')
  • At the end when Markus and Connor stand together during the game ending, Cyberlife (Amanda) will try to hack Connor to make him pull out his pistol and slaughter Markus. Connor will briefly close his eyes and see Amanda, she tries to take control of him. Don't do anything here, just let yourself get hacked (do not under any circumstance interact with the blue hand-icon touchpad in Amanda's place). When Connor has been hacked he will shoot Markus, leader of the deviants.

*Note: Connor killing Markus in Chapter: Crossroads does NOT unlock this trophy. It has to happen in Chapter: Battle for Detroit.

(This event does not show up in the flowchart).

MY TURN TO DECIDE
Connor resisted hacking attempt from CyberLife

Chapter: Battle for Detroit (Game Ending)

This can be done during the game ending. For this to work Connor must have become a deviant (see Trophy 'ONE OF US') and be working together with Markus. Both Markus and Connor must survive until the end of the story.

  • Chapter: Crossroads – When Connor confronts Markus in the Captain's Cabin, have Connor choose :circle: BECOME A DEVIANT
  • Chapter: Battle for Detroit – Markus must reach the end of his Revolution (Trophy: 'LIBERATION')
  • Chapter: Battle for Detroit – Connor converted the androids in CyberLife storage (Trophy: 'AN ARMY OF ME')
  • At the end when Markus and Connor stand together during the game ending, Cyberlife (Amanda) will try to hack Connor to make him pull out his pistol and slaughter Markus. Connor will briefly close his eyes and see Amanda, she tries to take control of him. You must go to the right where the camera is centered at, between the two lamps to the right side of a tree. Then there's a blue touchpad that looks like a hand. You can also highlight it by pressing :r2: when you're close to it. Interact with the blue hand-touchpad to end the hacking attempt.

(This event does not show up in the flowchart).

COMPLIANT
Connor stayed a machine

Chapter: Crossroads

For this at least Connor and Markus must stay alive until the Crossroads chapter. Connor must also have figured out the location of Jericho in the previous chapter "Last Chance Connor" (Trophy: 'Bloodhound').

  • When Connor confronts Markus in the Captain's Cabin, have Connor choose :x: REMAIN A MACHINE

Flowchart:

ONE OF US
Connor became deviant

Chapter: Crossroads

Prerequisites:

  • For this at least Connor and Markus must stay alive until the Crossroads chapter.
  • Connor didn't shoot the Chloe in "Chapter: Meet Kamski" (not sure if this is absolutely mandatory but it helps to increase software instability and that's what I did leading up to the trophy)
  • Connor must also have figured out the location of Jericho in the previous chapter "Last Chance Connor" (Trophy: 'Bloodhound').
  • Connor built up enough Software Instability throughout the game (blue arrow up). To do this, place the safety and well-being of others above your objective to find the deviant leader. Do what a human would do, not what a machine would do. Don't kill other deviants (always spare them, for example the two Tracis in "The Eden Club"). Show emotions, empathy, become friends with Hank and always save him. All of these things help with building up your software instability and will show a blue arrow up.

In Crossroads Chapter:

  • When Markus talks to Connor pick these dialogues (they further increase Connor's software instability):
  • :circle: DISCOURAGE (Markus)
  • :x: INSTRUCTIONS (Connor)
  • :x: I KNOW YOU (Markus)
  • :triangle: CONVINCE (Markus)
  • :x: SAY NOTHING (Connor)
  • :triangle: SOW DOUBTS (Markus)
  • :triangle: QUESTION (Markus)
  • :circle: BECOME A DEVIANT

Flowchart:

UNDEFEATED
Don't lose any fight before reaching the end
Don't lose any fight before reaching the end

This trophy takes place over an entire playthrough. It's easy if you concentrate on it but at the same time easily missable. Depending on your choices there will be several fighting sequences throughout the game (it completely depends on your decisions, will be different for every player). In them you must quickly push a series of buttons. To make things easier, play on CASUAL Difficulty. All you'll have to do is press :x: and :circle: when they show up during fights. Sometimes these are fist fights, quick escape sequences, or gunfights. Pressing one wrong button doesn't affect it. Just if you completely lose a fight and get overwhelmed by the attacker(s) you will lose out on this. When you lose you will know (i.e. you messed up too many button presses and get hurt or even killed).

BOOKWORM
Find every single magazine in the game

The magazines are covered in a guide of their own. Refer to the link below:

» Detroit Become Human Magazine Locations Guide

PARTNERS
Hank and Connor were friends until the end
For this you must reach friendship level with Hank by the end of the game. Both Connor and Hank have to stay alive until the very end. There are a few key moments that can greatly boost your friendship status. None of these make or break your friendship with him, these are optional but recommended:
  • Whenever you talk to Hank aim to get a blue arrow up on his name, instead of a red arrow down. Blue arrow up means your status with him improves. You can also check your friendship status at any time in the flowchart during one of Connor's levels. If you get a few red arrows down it doesn't matter, there are tons of opportunities to make up for it.
  • Chapter: The Nest – save hank at the end of the chase, let the deviant get away (Trophy: 'SAVE HANK')
  • Chapter: The Bridge – Hank did NOT shoot Connor
  • Chapter: Meet Kamski – Connor refused to kill the Chloe (Trophy: 'KINSHIP')

Defining Moments (Must Do):

  • Chapter: Crossroads – When Connor confronts Markus in the Captain's Cabin, have Connor choose :circle: BECOME A DEVIANT
  • Chapter: Battle for Detroit (Connor at the Cyberlife Tower) – When the second Connor holds gun at Hank's head, choose: :circle: SAVE HANK –> :triangle: SHOOT
  • Chapter: Battle for Detroit (Connor at the Cyberlife Tower) – When Hank asks you questions, pick 1) :triangle: SUMO –> 2) :triangle: COLE
  • Chapter: Battle for Detroit (Connor at the Cyberlife Tower) – This results in Hank killing the second (fake) Connor. Now the real Connor will convert the 1000 androids in the Cyberlife Storage and bot Connor + Hank will stay alive.
  • Chapter: Battle for Detroit (during final Speech by Markus) – Amanda/Cyberlife will try to hack Connor to make him kill Markus during his final speech in the game. Connor must resist the hack by finding a blue touchpad in Amanda's garden. He isn't allowed to kill Markus.

Flowchart:

HAPPY FAMILY
Kara, Alice, Luther are together at the end

Chapter: Battle for Detroit – Kara Leaving Detroit

For this you must keep Kara, Alice, and Luther alive throughout the entire game. Especially Luther is an easy character to lose. If he dies you can always quit out to the main menu and replay the last section via chapter select with the Save Feature enabled. Below are the defining moments for Luther's survival:

  • Chapter: Zlatko – Escape the manor with Alice and have Luther join you at the end (Trophy: 'ESCAPE THE MANOR')
  • Chapter: Midnight Train – When the cop shows up, talk to Luther and tell him to go UPSTAIRS (Trophy: 'NOTHING TO SEE HERE')
  • Chapter: Crossroads (Kara) – When Luther gets shot in the foot during the escape from Jericho, choose :circle: HELP LUTHER > Get him safely to the next room and he'll tell you to go and that he will catch up with you later
  • Chapter Crossroads (Kara): When Kara & Alice run away from the soldiers (after escaping through the tunnels in Jericho), you must choose: :triangle: PLAY DEAD, :x: DON'T MOVE –> This will result in you not being captured

The actual trophy then takes place in Chapter: Battle of Detroit – Kara Leaving Detroit

  • Early in the chapter you must sneak past some soldiers. After sneaking behind the first line of cars you can see Luther and Jerry held at gunpoint by the police, waiting to be executed.
  • Sneak around them, pick up a brick and knock out the police to free Jerry (and Luther).
  • Choose to go through the security checkpoint (fast but risky route), pick dialogues: :triangle: ALICE EXCUSE > :circle: STAY CALM > :circle: COLD > :x: DO NOTHING > :x: DO NOTHING —> The guard gives you an item Alice dropped and lets you pass safely
  • At the bus station, speak to the mother and her baby. They will drop their tickets, press :r-down: to PICK UP. When they come back, pick dialogues :x: KEEP TICKET > :x: KEEP TICKET
  • Get in the bus
  • At the border control, press :l1: to see Jerry in the right lane (he's the guy you saved from the police execution in the first step). When you reach the very end of the border control, choose SACRIFICE JERRY.
  • –> Jerry will run through the patrol and get shot, but the border control officer is so distracted that he lets you pass without checking if you're android or human.

Flowchart:

I'LL BE BACK
Connor died and returned at every opportunity before reaching the end

For this Connor must die 10 times in one playthrough. You have to start a New Story for this! You can't just jump in one chapter to let him die and move on to the next – this would not update your progress between chapters and doesn't earn the trophy. All chapters must be replayed one after the other, not skipping any chapters in between. Some chapters have more than one way for Connor to die. In those you need just one death, I always picked the first possibility to die in each chapter. You must also be hostile with Hank so that he shoots Connor in the "Bridge" Chapter. Always be disobedient to him, talk bad about androids, be cold, spill his drink, kill the two Tracis in Eden Club to really get him mad. When you visit Amanda you can check the graveyard in the back of her garden to view your deaths.

I played on Experienced Difficulty for this and recommend you do the same (it's easier to get some characters killed early on to shorten the story). Again, I want to point out it has to be a new playthrough from start to end, not chapter select. Go to MAIN MENU > NEW STORY > EXPERIENCED DIFFICULTY.

You can cut this playthrough short by letting Kara die in "Chapter: On the Run", when she crosses the highway with Alice. Just don't press any buttons and a car will kill Kara and Alice, thus removing all their future chapters (must play on Experienced Difficulty).

You can also let Markus die during "Chapter: Freedom March". When the police stops the March, pick option :triangle: ATTACK > don't press any buttons to lose the fight and then make Markus shoot himself after he loses. This removes all of his upcoming chapters and you can save a lot of time.

All Connor Deaths:

  • 1) The Hostage: Daniel (the deviant holding the girl hostage on the balcony) shoots Connor in the face OR Connor leaped after Emma and fell to his death.
  • 2) The Interrogation: Connor must have found the deviant in 'Chapter: Partners'. Then you get to do the Interrogation. This chapter is optional but needed for the trophy. If you didn't find the deviant in 'Partners' you won't get to do the interrogation and will miss the trophy! During the interrogation, pick :circle: PROBE ITS MEMORY > :r-left: PROBE > GET UP > Talk to the deviant before leaving the room, pick :x: COLD > LEAVE ROOM > :circle: INTERVENE. Now the deviant grabs the gun of a police man and shoots Connor in the face. Remember, even though this chapter is optional it is mandatory for the trophy!
  • 3) On the Run (Kara's Level): Connor chases after Kara and climbs the fence to cross the highway, gets hit by car and dies. For this to work Kara & Alice must cross the first highway alive. Only then Connor can jump over the fence. Do not press any buttons with Connor and he'll get hit by a truck.
    –> (Optional, but Highly Recommended) when Kara & Alice cross the second highway, don't press any buttons with them. Then they die and you won't have to play their chapters anymore, thus drastically reducing the time to finish this playthrough! Only works on Experienced Difficulty!
  • 4) The Nest: When chasing the deviant over rooftops, Connor falls down (mess up the button sequence after you slide down the rooftop past the first greenhouse).
  • –> (Optional, but Highly Recommended) The Eden Club: Connor shoots the twoTracis. Lose the fight against them (don't press any buttons) and then shoot them in the back. This will greatly decrease reputation with Hank so there's a better chance he will shoot you in The Bridge chapter. It will also lead to theTracis showing up in the evidence locker of 'Last Chance, Connor' so you can get the death in that chapter.
  • 5) The Bridge: Hank shoots Connor. Must have very low reputation with Hank (hostile) and shot the Tracis in "Chapter: The Eden Club". If you are friends with Hank he will not shoot you.
    6) Public Enemy: Connor interrogates the androids in the kitchen. The android on the left is the deviant. He rips out Connor's heart. Let time run out, don't get the heart and wait for Connor to shut down.
  • –> (Optional) Public Enemy: If Connor did not kill the twoTracis in 'The Eden Club' he must catch up to the deviant here instead of waiting to shut down. In the corridor choose SAVE HANK. Then Connor gets killed by the deviant, but the policeshoots the deviant so he's available later in the evidence locker which is needed for the Connor Death in 'Last Chance, Connor'.
  • –> (Optional) Freedom March: At the end of the march choose ATTACK > don't press any buttons to lose fight against the police > when Markus grabs the pistol make him kill himself.
  • –> (Optional) Meet Kamski : Don't shoot the Chloe. This is soKamski cannot give you the location to Jericho andyou must go to the evidence locker where the next death takes place.
  • 7) Last Chance, Connor: Figure out the location to Jericho. When Gavin (FBI guy) comes in, lose the fight against him, do not press any buttons. Then Gavin shoots Connor. If it skips the evidence locker section it's either because you shot the Chloe in 'Meet Kamski' and got Jericho key from Kamski or it's because you don't have enough evidence to find the location to Jericho (had to shoot the two Tracis in 'The Eden Club' or the broadcast tower deviant died in 'Public Enemy').
  • 8) Crossroads (Kara & Markus dead): Connor stays a machine. He then goes after North (the female android leader). On his way he gets stopped by a policeman. Pick dialogue FIGHT and lose the fight. Then he shoots Connor in the head.
    • [Optional]Kara & Markus alive: if Kara and Markus are still alive in your game, have Connor stay a machine. Later in the chapter when Connor fights Markus (in the room where Markus wants to place an explosive timer), lose the fight against Markus. Just don't press any buttons and Markus will shoot Connor.
  • *TROPHY UNLOCKED –> THE TROPHY UNLOCKS WHEN REACHING THE FINAL CHAPTER "BATTLE FOR DETROIT". THE NEXT TWO DEATHS ARE NOT NEEDED FOR THE TROPHY, JUST INCLUDED FOR THE SAKE OF COMPLETION.
  • 9) Battle for Detroit (Hank committed suicide, Connor stayed machine): When Connor is on the rooftop with the sniper rifle, Captain Allen and his SWAT team will find you. They order you to stand down. Pick the dialogues :x: CONTINUE > :circle: FIGHT.
  • 10) Battle for Detroit (Everyone died): Immediately after the last death, you'll see a cutscene with North running away to a CyberLife store. She's the only survivor of her revolution. A new Connor goes after her. You are faced with the final choice in the game, SHOOT or SPARE her. Do neither! Let the timer run down and North will shoot Connor. The End.

The I'll be Back trophy unlocks shortly after the 8th death, in the flowchart after "Night of the Soul".

THIS IS MY STORY
Finish the game once
Complete one playthrough of Detroit: Become Human, any way you see fit. The outcome doesn't matter.
THESE ARE OUR STORIES
Spend 20,000 bonus points
One playthrough should give you around 20,000 bonus points. After doing all trophies you will definitely have well over 20,000. Bonus points are rewarded for every choice you unlock in the flowchart. Replaying chapters and making different choices unlocks more points. Once you have 20,000, go to the Main Menu > Extras. Buy some Artwork/Videos/Soundtrack/Galleries until you've spent 20,000 total. Do note that Extras unlock as you play through the game so you will have to be very close to the end to have enough Extras worth 20,000 points.
SURVIVORS
Everyone is alive at the end

For this none of the character listed below is allowed to die over the course of the game. If you lose someone, quit out to the main menu and replay the chapter from the last checkpoint. Never leave anyone behind, always help your friends even if it puts you at risk, but never sacrifice yourself either.

Deviants and Police forces do NOT impact this. It's okay to kill Deviants yourself, have them commit suicide, or have them massacre humans. It's also okay to kill police (and you will have to in order to save North and infiltrate CyberLife with Deviant Connor). Only the characters below must be alive, nobody else matters for this.

People/Androids to keep alive:

  • Connor
    • Pretty sure he can die because he always gets rebooted anyway, but to be safe avoid his deaths. There are reports of people getting it despite Connor 'dying' multiple times (but he can't be permanently deactivated in 'Last Chance, Connor').
    • Chapter: Public Enemy – I pursued the operator deviant from the Stratford Tower kitchen. In the corridor choose RUSH DEVIANT. It will self-destruct. –> needed to make the deviant show up in Evidence Locker of 'Last Chance, Connor' so Connor doesn't get deactivated.
    • Chapter: Last Chance, Connor – Connor must figure out the location to Jericho. If he doesn't, he will be deactivated permanently which voids the trophy. To do this you need enough evidence. I had the operator deviant in 'Public Enemy' self-destruct. I ran after it and chose RUSH DEVIANT. You can then interrogate it in Last Chance, Connor by emulating Markus's voice and tricking it.
    • Chapter: Crossroads – I made Connor a deviant to avoid deadly conflicts with Markus and Hank.
  • Hank (Connor's police partner)
    • Connor and Hank must remain friends. If they are hostile Hank will commit suicide at the end of the game.
  • Kara
    • Chapter: Stormy Night – Kara & Alice escaped Todd's house
    • Chapter: Crossroads – When Kara & Alice run from the police, select the option :triangle: PLAY DEAD > :x: DON'T MOVE. This way they won't be brought to the recycling facility. If the police catches them, it becomes impossible to beat the game without sacrificing anyone.
    • Chapter: Battle for Detroit – Don't be detected by the police and save Luther & Jerry. Take the fast & risky route to the bus stop (don't take boat). At the Canada border, pick option :x: NO SACRIFICE. Public Opinion about androids must be supportive and Markus must have chosen to do a Peaceful Demonstration. Then the border patrol officer lets Kara pass and she doesn't have to sacrifice anyone.
  • Alice (Kara's girl)
    • Chapter: Stormy Night – Kara & Alice escaped Todd's house
    • Chapter: On the Run – Kara and Alice make it across the highway alive.
  • Luther
    • Kara meets him in Chapter: Zlatko
    • Chapter: Midnight Train – When the cop shows up, talk to Luther and tell him to go UPSTAIRS (Trophy: 'NOTHING TO SEE HERE')
    • Chapter: Crossroads (Kara) – When Luther gets shot in the foot during the escape from Jericho, choose :circle: HELP LUTHER > Get him safely to the next room and he'll tell you to go and that he will catch up with you later
    • Chapter: Battle for Detroit – Kara isn't detected by the police and saves Luther & Jerry. Take the fast / risky route to the bus stop (don't take boat). At the Canada border control pick option :x: NO SACRIFICE. Public Opinion about androids must be supportive and Markus must have chosen to do a Peaceful March. Then the border patrol officer lets Kara pass and she doesn't have to sacrifice anyone.
  • Jerry
    • Chapter: Battle for Detroit (Kara Leaving Detroit) – At the start of the chapter you must sneak behind some cars. After the first line of cars you can see Jerry and Luther held at gunpoint by the police. Sneak up to the police and knock them out to free Jerry.
    • Chapter: Battle for Detroit – Kara isn't detected by the police and saves Luther & Jerry. Take the fast / risky route to the bus stop (don't take boat). At the Canada border control pick option :x: NO SACRIFICE. Public Opinion about androids must be supportive and Markus must have chosen to do a Peaceful March. Then the border patrol officer lets Kara pass and she doesn't have to sacrifice anyone.
  • Markus
    • Don't lose any battles.
    • Chapter: Freedom March – Choose the DISPERSE Option at the end of the March, don't sacrifice Markus and don't attack the police (attacking them would reduce public opinion which can lead to Luther/Jerry dying at the Canadian border).
    • Always choose the peaceful protest options, don't attack/kill any humans or police. The only exception is when you have to save North at the end of the Crossroads chapter. Here Markus and Connor will kill some police to save her. To clarify, killing police does not actually impact the trophy, but if you choose the violent Revolution option some of your friends may very likely get shot. Keep it peaceful.
  • Simon (from Jericho)
    • Chapter: The Stratford Tower – at the security checkpoint on the top of the tower pick option:circle: RUSE > As you walk towards the guards:r-up: to DRAW GUN at them >:r-right: to ORDER them >:square: to KNOCK OUT. If you choose the ASSAULT option and shoot the guard by the phone, Simon will get shot and has to stay behind on the rooftop. Now you have two possible paths, both lead to Simon surviving (doesn't matter which you choose).
      • [Path that I took] When the guy runs from broadcast room, choose :x: SPARE. Then a SWAT Team comes and almost kills Simon. Choose to save him quickly and bring him to the roof. Here choose to leave him behind (but don't execute him). In the next chapter 'Public Enemy' do not find him with Connor. Simon survives and rejoins the group later.
      • When the guy runs from broadcast room, choose :circle: SHOOT so he doesn't ring the alarm. Then no SWAT comes and Simon skydives down the roof with you.
  • North (from Jericho)
    • Chapter:  Crossroads – if Markus went to place the detonation timer, North will get trapped in a corridor afterwards. You must choose to help her.
  • Josh (from Jericho)
    • Chapter: Crossroads – When Markus runs through the Jericho container ship there is a part where a soldier attacks Josh in a corridor. Press :circle: to INTERVENE.
  • Chloe (female robot in Kamski's villa, the one seen in the main menu)
    • Chapter: Meet Kamski – Connor chose not to shoot her. I don't think she really matters for this trophy, just let her live to be safe.

All Decisions/Flowcharts for "Survivors" Trophy (complete Walkthrough):

I compiled a list of all my choices from the entire playthrough that unlocked the Survivors trophy. If you're in doubt anywhere, refer to the guide linked below. Remember it's perfectly okay for Deviants to die, they don't matter.

»Detroit Become Human Survivors Trophy, Everyone Survives Walkthrough

 Special Thanks / Credits

Massive thanks to the following people for sending tips:

DannAllenGaming = Various Tips
NicoFantasy = my missing Connor Death for "I'll Be Back"
Yuutsu = 4 Magazine Locations
Chris Jenkins = confirmation that Connor's deactivation in 'Last Chance, Connor' voids Survivors trophy.

Trophy Case For Bedroom

Source: https://www.powerpyx.com/detroit-become-human-trophy-guide-roadmap/

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